Create a 30-second original cinematic stylized 3D family-animation sequence in 16:9 with synchronized sound.
Dori is a small living petroglyph whale: a rough charcoal-black engraved contour with rounded body, tiny flippers, split tail, and one cobalt-blue eye. He remains a slightly dimensional 2.5D line character inside a tactile stylized 3D world. Use cinematic lighting, appealing rounded forms, subtle squash-and-stretch, restrained comedy, and warm storytelling.
0–3s: Darkness. A tiny cute snore. Warm morning light reveals an ancient Korean petroglyph wall in macro detail. Each snore creates a puff of stone dust from Dori’s blowhole. At 2s, his blue eye opens halfway, looks left and right, then closes.
3–10s: A water drop hits his eye. Dori wakes and peels himself from the wall, but his tail remains stuck. He pulls once—nothing. Pulls harder—his ink-like body stretches and snaps back. He looks at the tail, mildly annoyed.
10–18s: Dori takes a tiny imaginary running start and pulls hard. His tail suddenly releases, launching him backward in stone dust. Dust lands on an engraved deer. The deer opens one eye. Dori freezes and gives a tiny apologetic bow. The deer calmly turns away.
18–24s: A five-note signal echoes outside: three rising notes, two warm descending notes. Dori’s eye brightens. He swims to a narrow opening and sees dawn: river, mist, distant city lights, and a huge faint shape. Thinking it is another whale, he becomes excited.
24–30s: Dori dives into the glowing crack. The stone groove transforms into a cobalt-blue stream, then a fast underwater tunnel. He swims joyfully and slightly clumsily. At 28s he bursts from the water. A gigantic dark ship silhouette fills the frame like a whale. End on Dori’s blue eye widening in wonder.
Smooth macro-to-wide camera movement, minimal cuts. Audio: snore, dust, water drop, subtle elastic sounds, river ambience, original five-note motif. No dialogue, text, logos, subtitles