How the 1980s home computer imagined the future: an 8-bit pixel art loading screen filling the whole image, 320x200 resolution scaled up with hard square pixels, a strict 16-colour palette with ordered dithering for gradients. A domed city on a barren planet, a rocket on a launch tower, a striped sunset sky, rows of chunky pixel stars, a hovercar crossing the foreground. Visible colour clash at sprite edges, CRT scanlines and slight screen curvature. No text, no letters, no numbers, no title, no score display.